aenseidhe: (pic#5677587)
Iᴏʀᴠᴇᴛʜ ([personal profile] aenseidhe) wrote2013-02-07 08:28 pm

App for [community profile] tushanshu



Player Information:
Name: Jay
Age: 24
Contact: Wuzzafuzzle @ AIM & Plurk
Game Cast: N/A

Character Information:
Name: Iorveth (Pronounced "Yor-veth", in case you were wondering 8T)
Canon: The Witcher
Canon Point: Post The Witcher 2
Age: Over 100 years. Nothing canon beyond that. He's said to have been fighting with the Scoia'tael for over a century, and I assume he wasn't doing that since birth. The average lifespan for a normal elf is 300 years, and Iorveth is supposed to be on the young side, so, for the sake of a solid number, I'll say 127.
Reference: Witcher Wikia

Setting:

"But for the first time, his fight makes sense. The Scoia'tael know no peace.
They've died for Nilfgaard, for the Valley of the Flowers, in vain.
They'd been betrayed and cheated - now they have a new goal.
The Pontar Valley could be the first state where no man would have to fear elven arrows when venturing beyond city walls,
and elves and dwarves wouldn't live in ghettos or on reservations.
First, however, we have a battle to win."

- Saskia, the Virgin of Aedirn


The world of the Witcher saga is, in basic set up, very typical of medieval fantasy worlds. It's inhabited but humans, elves, gnomes, and dwarves, as well as magical creatures of both good and evil persuasions. There are knights, kings, dragons, sorceresses, unicorns, castles, forests, and all of that. People travel by horses or on foot everywhere and technology suits the medieval time period, magical advancements only really utilized by the mages and few sorceresses there are and it's limited to things like teleportation and on occasion mechanisms that allow communication with another sorceress far away (thought that is very difficult to come by). As for the land itself, the saga is limited to a chunk of land with an unknown name, just referred to as the Continent. A description of specific kingdoms can be found here, but the one of particular import are Nilfgaard and the Northern Kingdoms. Most kinds of regions are held on the Continent - deserts, mountain ranges, swaps, forests, oceans, etc.

The things that really make the Witcher world unique are the racial, cultural and political strife that shapes it, through which the Witcher (Geralt, in the games) goes through. Witchers are individuals (often kidnapped children) with innate special abilities that are then put through intense magical rituals and turned into a sort of mutant to be crafted into very powerful monster-slayers. They are meant to be neutral in their dealings and don't often involve themselves in civil or political disputes. This doesn't have to be followed, seeing as in the games you choose which choices Geralt makes, and Iorveth comes from the path that leads Geralt to side with the Scoia'tael's (Elven guerrilla freedom fighters) causes and Saskia's war against Henselt. Starting on racial differences - the first to arrive on the Continent were Gnomes, then Elves (the Aen Seidhe), then Dwarves, then, lastly, Humans. Eventually, conflict broke out between the races - humans against nonhumans, and many of the nonhuman races suffered for it. The elves, having a much slower reproduction process, were slow to rebuild numbers and this came to be what brought their numbers down so drastically, as they are at Iorveth's canon point. They became greatly persecuted by Nordlings (the people of the Northern Kingdoms), and thus, when the Nilfgaard Empire (operated much like the Roman empire) brought war to the Northern Kingdoms, many nonhumans, and the Scoia'tael units in particular, sided with Nilfgaard.

Wars between Nilfgaard and the Northern Kingdoms are a sort of constant running theme in the games - a total of 3 occur, the last of which the outcome is unknown due to it coming out in the second game. Nilfgaard, as said, is much like the Roman empire, in that the go through conquering territories and forcibly assimilating them into the larger empire. For their service in the second war, the elves were given Dol Blathanna (the Valley of Flowers) as a home state - though not unconditionally. Their ruler was to answer to the Nilfgaardian emperor and, under the treaty termed the Peace of Cintra, all Scoia'tael was to be handed over for execution at the hands of Northern monarchs. It's said that the races in Dol Blathanna has no future, for the fact that over 2000 elves live there and over the 5 years it's been a state, only a dozen children have been born, due to the fact most of the population is older elves and sterile. Thus is why Iorveth sides with Saskia in The Witcher 2, as he believes the plan of equal rights and treatment between races in the Pontar Valley in Upper Aedirn (if Saskia wins it) will be the only place the elves can have a truly free life, to flourish without persecution.

This is how Iorveth fits into the setting. He was the commander of the last Scoia'tael unit to be broken in the second of the Nilfgaard wars, but doesn't consider the state of the Valley of Flowers to be a suitable place for Elves to flourish, due to the aforementioned. His unit resides mainly in the forest of Flotsam - a town on the border of Temeria and Aedirn - and he spends most of the time there terrorizing the people of Flotsam in the name of freedom for elves, though his goal is revealed to be working towards assisting Saskia in making the Pontar Valley a place free of racial persecution. As the second game opens, Geralt - the Witcher - is following a mysterious assassin, Letho, the Kingslayer (another witcher).

He discovers that Iorveth and his Scoia'tael have been assisting and hiding Letho, though uncovers Letho's plan to betray them. Bringing this to Iorveth, they uncover Letho's betrayal and in the following fight, Letho escapes. If Geralt sides with Iorveth, his path takes them following Letho to Vergen, where the battle for the Pontar Valley is taken place to secure it for Saskia, who will make it a safe haven for all races. Iorveth and Geralt assist the sorceress, Phillipa Eilhart, in curing Saskia of a poison and assist in the battle against Henselt, King of Kaedwen, though after the victory it becomes apparent that Phillipa has placed a controlling spell over Saskia. They follow them to Loc Muinne, where all of it comes to a climax. There's a communing of Northern Kingdom kings, as the Nilfgaardian ambassadors, after a series of fights and attempts to frame other people, two things become apparent: The Lodge of Sorceresses (a conclave of sorceress in the Northern Kingdoms that sit as advisers to kings) had been plotting to overthrow the Northern Kingdoms and rule for themselves, and seconding, that all of it, from the assassinations of the Kings, to Letho botching the Lodge's plans, to the mass chaos that ensues from each, had been exactly what the Nilfgaardian Empire had sent Letho to do - stage the Northern Kingdoms, weeken and separate them, in preparation for an incoming Nilfgaardian invasion.

As The Witcher 2 closes, Saskia, Triss, Iorveth and Geralt are making their way from the ruined Loc Muinne, with knowledge of the Nilfgaardian invasion already at hand and the Pontar Valley secured in Saskia's name. They wait for the incoming war.


Personality:

"Iorveth - a regular son of a whore."


The most common view on Iorveth, outside of the few who know him well, is that he's an cruel, ruthless extremist; a mass murderer and a terrorist. That view can be mostly true, and Iorveth doesn't do much to dispell the thought. He's often cold and cruel, excessively so, though it's more for the sake of 'I have to kill them before they kill me' and in the name of fighting for what he believes is right, even if it's just standing up as someone in stark protest rather than being compliant in a human city. He's seen over a century of life of his race under unmasked persecution and the hatred he holds for humanity fuels everything he does, but it's not just mindless killing for him. He's an idealist in that he wants a free state for the Aen Seidhe (the Elves), and a place where they can flourish and be free of persecution. In a perfect world, and if his people weren't so dismally outnumbered as it is, that would be what Iorveth would strive for. A singular free state of Aen Seidhe only. A part of him also wants revenge - wants humanity to pay for what they've done to his people and wants the Aen Seidhe at a place of glory and high regard as they were when they first arrived on the Continent as a sophisticated race with pride and composure, not people huddled in slums and treated like second class citizens, sometimes even slaves.

But Iorveth also isn't blind. What sets him apart from Yaevinn, who speaks of wanting exactly that and the glory of the Aen Seidhe in flowery prose and metaphors, Iorveth knows the Elves are a dying race. What the Scoia'tael fight for, a kingdom of Elves, will never happen, not with as few as they are now and with as much power as the humans have. This is why he sides with Saskia to secure the Pontar Valley as a place of non-persecution, where Elves can settle for simply living peacefully, to rebuild in coexistence, with not only dwarves but humans as well. It's not his ideal - he despises humanity and coexistence seems partly like an insult to him after so many years - but Iorveth knows it's the best they can reach for as is. He's not so blinded that he can't realize that, and not so stubborn he won't settle for it in the light of what's best for his people.

"No one will grant us our freedom, witcher.
We must win it ourselves."


It's obvious that Iorveth has seen a lot of the cruelty of the world, being that he's acquired such a burning hatred for humanity and those that will fall in line with them. While there's no canon given for what Iorveth's life was like before his time with the Scoia'tael, the wound that scars half his face and left him without an eye was likely done by humans to him. His trust is incredibly hard won, but not impossible as Geralt and Saskia have proven, and once his trust is won, Iorveth is intensely loyal. He'll go to all ends to help that person and will stand next to them if it means his death.

"Do anything stupid and they'll tie you down on an anthill, face coated in honey.
You'll scream so loud even the storm riders will hear you."


Despite the end goal he has of assisting Saskia in acquiring the Pontar Valley, Iorveth remains the commander of what's seen as a terrorist group of commandos, even by Elves themselves (though it varies in if they're seen as heroic or as murderers throughout). They'd call their cause fighting for freedom and for the rights of their race, but there's not much illusion in Iorveth that he's not incredibly ruthless, cruel and violent. He'll regard that it's the cycle of life that the humans want to kill him and he wants to kill humans in turn without remorse, and openly admits to taking pleasure from killing them ("like pulling weeds. Strangely relaxing"). It's both something he's settled with and doesn't feel much guilt over, as well as something he sees as a necessary image to uphold for the sake of meeting the ends he's planned for and what he wants the Scoia'tael to represent to the rest of the world - something to be feared. He'll rant both on the injustices done to elves as well as the violent, barbaric nature of humans, and he believes that if elves are to have a decent life in the world, it has to be taken from fighting for it, not from trying to scrape by in ghettos, pandering to humans, or make continued failed attempts at diplomacy only to get them the bare minimum of respect and rights.

Despite the fact he can rationalize in knowing they have to back Saskia to achieve the best they can, this belief in paying back all the cruelty that's been dealt to the Aen Seidhe is still true in Iorveth. He's defeated and killed 4 (of 5) commanders of Northern Kingdoms secret service units (formed specifically to hunt Scoia'tael) and pins their coats of arms to his tunic, and would have had the fifth and final one if he went through with killing Vernon Roche - he takes them as trophies, as matters of pride and displaying victory over oppressors. He tells Roche, as he leaves him "We Aen Seidhe never kill the last of a dying breed" as well as "Live on and remember who defeated you - remember that he can do so again". He’s not above frightening and threatening and bleeding people into keeping an authority over people (mainly just humans and others on their side, not the Scoia’tael, whom he treats like brothers and sisters). Once the Pontar Valley is settled, he won't disrupt it's peace (either settled within (unlikely considering his personal code for protecting the Aen Seidhe) or staying out of it to preserve it). It's a place that represents a hope he genuinely believes in - something he and his people haven't had for many, many years.

"Our women are prepared to die."


He can also be really cold. It's not that he's cutoff from feeling, it's more that he forces himself to what he knows is necessary. Or what he believes to be, more so. Iorveth is more concerned with the ideology of a situation than the actual cost of life and result of harm that comes from it as consequence. In Flotsam, when the Scoia'tael need to get away from the city to catch up with Letho and assist Saskia, he's willing to leave a group of elven women trapped in a burning house. When Geralt jumps ship to save them and goes to chase down Loredo, the man terrorizing them, Iorveth does come ashore and attempts to help, though it's too late by then and he goes into a rant about how disgusting humans are. He'll attempt to be cut off from things and would rather be ruthless and cold, and while he'll mostly succeed, he's not entirely untouchable in this.

"Iorveth, the woodland fox.”


Iorveth is noted by many of his enemies and his journal entry to be very cunning. He's pragmatic and largely a strategist as much as he is a warrior. This is what kept his unit in being the last of the Scoia'tael to fall in the Nilfgaard wars. While he’s very willing to shoot first ask questions later if the situation calls for it, he’s smart enough to investigate things before running through with brute force. When Geralt brings Letho's betrayal to him, he reminds Geralt that he won't hesitate to have him put face first on an anthill, but he does want to investigate Letho's intentions. When he devises a plan that leaves himself in Geralt's hands (though not without his archers on hand), Geralt asks why not just force Letho to confess. Iorveth replies with an elven saying that translates to "Conquer with courage rather than strength". Meaning he'd rather follow through it with a well conceived plan and use all skills available than just brute force his way through. Just as well, he's acutely observant, able to tell when Saskia isn't acting herself and that Phillipa seems to be controlling her about, and this asset of his is exactly the reason Letho decides to betray him instead, realizing he won't be able to fool Iorveth for long.

"GERALT: I take back what I said. You're not grandiose, you're mad."
IORVETH: My mother said likewise."


While brash, he's also well spoken, and can be philosophical. Usually philosophical talk goes in with depressing talk of how humans are douchebags, and the stupidity of the prejudice against elves, but beyond that, he isn't a simple bloodthirsty warrior or a stoic commander. He makes jokes (two of them being Lord of the Rings jokes because CDPR apparently couldn't resist), laughs at things that seem impossible or things people say that strike him as absurd, pokes fun at people, and he is often dry, sarcastic and sardonic. At one point he speaks an Elven phrase, and when Geralt repeats it back to him in Common, he gives a douchebag type of clap like 'good job, toddler'. He does the same thing in a sarcastic manner when fake-applauding Roche's battle history. He's generally unimpressed and aloof, and when things aren't dire at the moment, he might even joke - though it's notable that seeing a smile on him is a rare thing. He's more likely to smirk and sneer in amusement.

"Sooner or later humans will kill off all the Aen Seidhe.
Then dwarves and gnomes. Your kind knows no other way.
It's in your genes. You'll keep killing each other until only one remains - the strongest among you.
A thousand years from now a dim-witted human barbarian will climb to the top of a pile of bones,
sit down and proclaim 'I win.' "


It's obvious to see that Iorveth is cynical and jaded, and driven by the long grudge he has against humanity - not only a grudge, a wound of a conflict that salt is constantly rubbed into. But it's a kind of hate that, while passionate, is old. He's almost grown tiresome of it, but he still follows it as a lifestyle, believing it necessary and right - as he is still idealistic and believes there should be vengeance for the people that have suffered and that the Aen Seidhe should stand against humanity with pride. But at the same time, it seems like it's exhausting him, knowing they won't win. Keep in mind that Iorveth has spent 100 years in this fight, striving for the same purpose, and seen war after war, and been on the bad end of betrayal by human empires that promised to assist the elves more than once. Hope for the kind of victory he wants has been very hard to hold on to. They can only strive for the best they can get for their remaining people. Despite that, and his want to stand up for his people and fight for their freedom and rights to an unprosecuted life, Iorveth dreams of just having a peaceful life. Literally - on the quest that allows you to view dreams caught in crystals, Iorveth's is of him in a comfortable cottage, relaxing in the evening with a pipe in hand (and what fans have deciphered as elven weed), a table full of fruit and a pig on the spit in the fire place. He's smiling and looking relaxed. Granted, the dream isn't translated from the Elder Speech that it's in, but that's the popular interpretation of it. It's unlikely, considering his character and how he feels compelled to do all that he can for the fight, that he'll ever really achieve that dream, as it doesn't look like universal peace will even truly come for the Aen Seidhe. But it's what he dreams of. And perhaps his motivation is achieving that for all in his race before settling for it himself.

As for how he'll react to being part of the In Between, he will probably, at first, think it is complete bullshit. And expect it's some Nilfgaardian trick to get the major players of the Northern Kingdom defense out of the picture. He'll be looking for ways out, and likely exploring the whole of the shell as much as he can to try to find means of escape. But most of all - he will refuse to live in a suite with humans, and will go into the city only when necessary, likely. At least at first, considering he hasn't lived inside an established city like that for over a century and has an intense distrust and hatred for the majority race that will be brought into it. The Kedans he will likely settle better with, as they're obviously not human, but as for the others recently brought in, he'll have a difficult time being at ease with them at first. Or ever, maybe. Once it becomes apparent that the Kedans aren't lying about the whole In Between thing, he'll be a little shocked, and a decent bit panicked - considering his men are on their own with the Nilfgaard army marching in without him there to lead them, and he has no idea how he can get back from a place in between life and death. If there's any kind of resistance, he'll likely be joining it. As for the pandimensional thing - Iorweth will be surprised by it at first, a little disbelieving, but there's an ancient fact of happenstance in the Witcher world called the Conjunction of Spheres that supports parallel universes and tells of a cataclysm that happened some long time again in which two universes collided together - causing the ghouls, monsters and magic to cross over into the Witcher world. It's also said that that's when the humans arrived as well. So it won't be far out of what he'll settle with - just really strange to know there's a place that exists peacefully between the spheres.

RE-APP BONUS ROUND SECTION: Re: Iorveth returning again after being gone for a month. I'm going to say he was in his own world for a couple days (canon point is basically still the same) enough to see Nilfgaard hardcore invading the Northern Kingdoms for himself and go around setting up barricades and defenses and shit in the Pontar Valley, so getting pulled back into Tu Shanshu is going to A) piss him the fuck off. Not that he isn't fond of the few friends he has there and various people he maybe sort of gives a shit about now, but his home and this place he's been working to secure - finally, a safe place for his race - is under very massive threat and he doesn't have the kind of patience to be back here. And B) YOU FUCKS SUMMONED MALICANT OMFG so that's Iorveth being double pissed, on top of the pissed he generally is just because he's Iorveth and nothing is ever okay for him. He's going to put massive efforts int the investigation stuff and he's going to probably be a good deal harsher on some people too :'| Because shit's getting real and they're running out of time and he sure as fuck isn't dying here when his brothers and sisters need him back home.


Appearance: Visual Aid.

Abilities:

Archer :: Scoia'tael are known as the world's best archers, and Iorveth is particularly skilled for his race to be in such high command, so it's safe to say he's an incredible archer.
Guerrilla Commander :: Was the commander of the last Scoia'tael commando unit to be broken in the second war with Nilfgaard. He's known very widely across the nations by people who've never seen him face to face yet can recognize him easily, and is infamous for being both skilled in battle, strategy and tactics.
Swordsman :: While his archery is superb, Iorveth fights with a sword very often while in close combat. He was able to down Vernon Roche, the commander of what is essentially a secret service for King Foltest in Temeria.
Hunting :: Scoia'tael live completely in the forests. They live off hunting and foraging, make clothes and tools from game and put together traps and things for animals, so it's a way of life to Iorveth.
Trap Making :: Iorveth is familiar with trap making for both hunter's game and humans themselves.
Nature Boy :: The Scoia'tael are in general all trained for trap making, rough bomb making, familiar with herbs and the occasional potion. The woods are their homes and they're very accustom to them.


Inventory:
☒ The clothes he has on him
☒ Bow and quiver of arrows
☒ His two swords
☒ Daggers/throwing knives/skinning knives
☒ A couple traps and trap making supplies
☒ A small pouch with a few Orens in it
☒ Flute
☒ Pipe
☒ A small leather pack with some basic bandages, herbs, maybe some jerky.
RE-APP ADDITION:
☒ the remaining Elf Weed he picked up in game before :'|


Suite: In the Wood Sector, though the floor doesn't really matter. Basically, any other kind of settlement Iorveth would refuse to stay in, merely because he's so well acquainted to forests and woods and prefers to make his home and living there. And he'll likely even not stay in the given suite much, trying to go find a tree to climb into on his own and set up traps and things around it because ew humans and he is so so paranoid.

In-Character Samples:
Third Person:
The forest is never completely silent, because life is never silent. Always the shake of leaves as the breeze passes through them, the slow creak of trees bending in the wind, or twigs breaking under animal paws, creatures darting through the brush. Even at night, it's never quiet - owls, streams in the distance, even the monstrous things are no different from the rest in how their movement falls in with the rest of the forest.

The people in Flotsam thought of the Scoia'tael as bloodthirsty savages, carrying dh'oine heads on pikes and covered in war paint or some other ridiculous thing. And perhaps, Iorveth muses, they're right in a way. But he doubted they'd imagine, out here, buried deep in the surrounding woods, so far from anything a human would call civilized, the barbarian commander would be idly standing barefooted in a trickling stream, crystalline water cool against slightly sore muscles while he stands with pants rolled up to his knees, humming an easy tune. Or that the ruthless murderer that led them would be out collecting rabbits for the couple of the younger boys now running with them. The cowering sods probably just assumed they ate human babies. He lets out a snort of amusement at the thought, scarred lips quirking. Perhaps he'll have to start that rumor himself sometime.

A squirrel shakes a branch somewhere above and to the left, the leaves rustling, and Iorveth rolls a foot over a rock at the bed of the stream, watching as he pushes it along, the muted sound of it knocking against the others barely audible over the water running - the sound like small glass ornaments brushing together. Chimes, almost. He doubts any of the fat, lice ridden, mindless rabble in Flotsam could really appreciate it. They cared for the forest for it's timber, it's game, the land it takes up, it's resources. Not it's life. They use it up like they do anything else and leave behind a spent carcass. A spent, silent, carcass. Like so many he'd seen. Women, the elderly, young men. Children, even, on occasion. Skin deathly pale, limbs rigid, eyes glazed over (if they were left their eyes, that is). Cold to the touch. And silent. So unearthly silent. When he'd first seen one, he'd had difficulty believing an actual soul once inhabited the form.

In the Scoia'tael, he'd seen many in the same manner - friends, comrades. People he'd laughed with, sang with, fought beside. Still, quiet, stiff. Empty. It seems, of the ones he knows now, walking at his side through the forests, bright and warm under the flickering sunlight between the tree branches and the sound of grass and brush crunching underfoot, only a small fraction are the ones he'd began with remain. He wonders if he'll someday see all of them pass in the same way. Or if it will be them standing over a spent carcass resembling him and wondering if it every truly housed him in the first place.

The brush nearby gives a sudden rustle, the hunter's head snapping quickly to the sound to see a doe bounding off deeper into the woods. A sigh laeves his lips, and Iorveth shakes his head. He doesn't know why he jumped. The dh'oine never wander this far into the forest anymore. Not with them here. Shoes are slipped back on and the rabbits tossed over a shoulder. Birds flit overhead, a light erratic chirping, and somewhere not too far ahead of him, there will be the crackling of a fire. The tones of his men huddled around it, talking, laughing. Carving arrows, making tents. Singing, possibly even dancing if they have drink in them. Sounds of life. Sounds he'd treasure. For as long as he can.

Network:
[ There’s a narrow face peering close at the console - high cheekbones and a nasty scar poking out from under the red cloth that covers the man’s right eye. Or lack thereof. He peers for a moment before leaning back, arms crossing as he speaks up. ]

I’m looking for other Scoia’tael in the area. I’d settle for another elf alone, between the mass of humans milling around here. [ A derisive snort, and Iorveth looks to the side for the moment - pointed ears at the side of his head incidentally apparent. ] The dh’oine stink of this place is enough to make one gag.

[ A moment of contemplation and the elf picks at the dirt under blunted nails idly as he speaks. ]

I’ve set my camp in a tree on the outskirts of the wood sector. [ His tone goes a little deadpan, with the same kind of condescension in it, but it’s very matter of fact. ] It’s a mass of wooden planks, rope, rough cloth and a six foot, one eyed elf - it shouldn’t be that hard to miss. I’m giving you dh’oine fair warning - there are traps laid around the perimeter and any who manage to pass those will take an arrow between the eyes.

If there’s a need for me to say it more than once, your race will likely be better off without you.

[ A pause, and he’s about to end the transmission, when he glances back, considering. ]

Gwynbleidd - If you’re here, come speak with me.

[[ ooc; On translations: I left the original Elder Speech words in here, even though they’ll be understood by anyone listening as anything else, mainly to signal when Iorveth’s accent would have shifted between what he understands as Common and what he says in Elder speech. ANYWHO. Here.
Scoia’tael - directly translated: squirrels. It’s a band of nonhuman guerrilla warriors, though. But all that would be understood is ‘squirrels’ :’|
dh’oine - human. spoken in a derogatory tone
Gwynbleidd - White Wolf. ]]
AND THIS IS A NEW NETWORK SAMPLE FOR THE RE-APP RIGHT HURR:
[ Look who’s back, and while elf-man here hasn’t seen network posts for the last month, he sure as hell did get word from Una and Vanessa that you guys were shooting your mouths off about that thing he told you guys not to shoot your mouths off about and now everything sucks and he hates you. More than he hated you all before. Aka: Iorveth is pissed because it’s a day that ends in Y, didn’t you miss him? ]

I’d like to give a heartfelt congratulations to those brilliant few who invited our enemy to our doorstep. Well done, you incredible imbeciles. [ This complete with Iorveth Patent douche clap.

Talkin ‘bout everyone that said Malicant on the network after he goddamn told you not to, and after everyone argued that him keeping it to himself was a terrible thing to do. For this exact reason, the same thing he’d told everyone. You’re all morons and I don’t trust the vast majority of you to keep your goddamn mouths shut.

He’s blaming you for this, Kirk. ]


I sincerely hope the beast gets to you first, when the attack comes. [ there’s a serious rage here - this is why he fucking hates people. ] I’d do it myself, but I have more pressing matters to lend attention to than flaying you alive and hanging your carcass out in the open market. Oh for the lack of leisure time.

[ Spat, because yeah, that would be fun for him. Moving on.]

Those who know they have my trust should meet to speak with me where we have before. [ that burnt out village they had their last meet up in - lookin’ at you, investigation sneaky team. ] We must discuss what’s been found.

[ Not even bothering making that private (the part that there’s a discussion and there’s also something important he knows), because he’d like you all to know that yes he’s withholding important information again, and there’s going to be zero chance of prying it out of him this time. Not like before. ]

Yaha, Aisha - come to my home.

[ and his private treehaus better still be there :| end feed ]


[[ ooc; feel free to action thread him at the burned out village place they had the last investigation team meeting /o/ ]]



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